#pragma once
#include "Pickup.h"
#include "../SGD Wrappers/SGD_Handle.h"
class Health : public Pickup
{
public:
	Health();
	virtual ~Health();

	/**********************************************************/
	// Interface:
	//	- virtual functions for children classes to override
	//	virtual void	Update(float elapsedTime)		override;
		virtual void	Render(void)					override;

	//	virtual SGD::Rectangle GetRect(void)	const			override;
	virtual int		GetType(void)	const			override	{ return PICK_HP; }
		virtual void	HandleCollision( GameObject* pOther)	override;

	int GetHealAmount(void) const { return m_iHealAmount; }
	void SetHealAmount(int heal) { m_iHealAmount = heal; }

private:
	int m_iHealAmount = 50;
};

